28Video-game cinematic
a real-time game-engine render with god rays
Tilt-shift miniature makes real places look like toy models with a thin band of focus.
29Live-action footage, real people, natural skin and textures, filmed as a tilt-shift miniature: extreme blur at the top and bottom of the frame with a thin band of sharp focus, boosted saturation and slightly sped-up motion, so the real rooftop and city look like a tiny toy model. On a rooftop garden above a city in late-afternoon sun, a girl of about ten with short brown hair in a yellow T-shirt waters potted tomato plants with a small tin watering can. High-angle wide shot looking down at the rooftop from a taller building nearby, the camera holding still. 0–2s: she tips the watering can over a potted plant and water splashes onto the leaves. 2–4s: a white paper airplane glides in from screen left and lands on the rim of the pot beside her. 4–6s: she sets the can down, picks up the paper airplane and turns it over in her hands. 6–8s: she looks up and out over the city rooftops and smiles as the wind ruffles the leaves and her hair. Throughout: the image stays a tilt-shift miniature, with heavy blur at the top and bottom and toy-like saturated colour, one continuous take.
Live-action footage, real people, natural skin and textures, filmed as a tilt-shift miniature: extreme blur at the top and bottom of the frame with a thin band of sharp focus, boosted saturation and slightly sped-up motion, so the real rooftop and city look like a tiny toy model.
Shoot from high above. Tilt-shift only reads as miniature when the camera looks down on the scene.
28a real-time game-engine render with god rays
38glossy blockbuster polish with rim light and glowing dust