29Tilt-shift miniature
a real rooftop that looks like a toy model
A video-game cinematic looks like a real-time game-engine render, with god rays.
28A real-time video-game cinematic look: highly detailed 3D character and environment rendered in a modern game engine, slightly too-perfect skin and hair, crisp physically based materials, volumetric god rays, screen-space reflections and a faint digital sheen. On a rooftop garden above a city in late-afternoon sun, a girl of about ten with short brown hair in a yellow T-shirt waters potted tomato plants with a small tin watering can. Medium-wide shot at her eye level, three-quarter view, the camera holding still. 0–2s: she tips the watering can over a potted plant and water splashes onto the leaves. 2–4s: a white paper airplane glides in from screen left and lands on the rim of the pot beside her. 4–6s: she sets the can down, picks up the paper airplane and turns it over in her hands. 6–8s: she looks up and out over the city rooftops and smiles as the wind ruffles the leaves and her hair. Throughout: the image stays a polished real-time game-engine render with a faint digital sheen, one continuous take.
A real-time video-game cinematic look: highly detailed 3D character and environment rendered in a modern game engine, slightly too-perfect skin and hair, crisp physically based materials, volumetric god rays, screen-space reflections and a faint digital sheen.
"Slightly too-perfect skin and hair" is what tips it from film into game. Without it, this reads as live action.
29a real rooftop that looks like a toy model
38glossy blockbuster polish with rim light and glowing dust